A course for developers and designers who care about interaction nuance

This is about feel, not features

You'll learn why an interaction feels right. When motion helps. When it distracts. How small decisions compound into interfaces people trust.

This isn't about making things look polished. It's about making them behave correctly.

Most courses teach what to build. This one teaches how things should feel—and how to reason about that feeling with precision.

We use SwiftUI as the tool

SwiftUI forces you to think clearly about state and structure. It makes bad patterns hard and good patterns natural.

It's declarative, which means you describe what should exist, not how to get there. This constraint clarifies thinking.

And because it's built on state-driven motion, it teaches interaction design the right way: state changes first, animation as consequence.

The principles apply everywhere. But SwiftUI makes them impossible to ignore.

What you'll learn

Reason, not replicate

Understand why interactions feel right. Know when motion helps and when it confuses. Design with confidence instead of copying patterns.

Control motion

Learn which state changes deserve animation and which should happen instantly. Stop guessing.

Scale patterns

Build interactions that survive real apps. No toy demos that break under pressure.

Clarity over flair

You'll learn the difference between decorative motion and intentional motion.

Decorative motion looks nice but distracts. Intentional motion clarifies state, confirms actions, and disappears when not needed.

The goal isn't flashier UI. It's calmer, clearer, more intentional behavior.

Decorative
Motion for its own sake
Intentional
Motion with purpose

Who this is for

01

For developers

Stop fighting your tools. Understand how state drives structure. Write less code that does more. Build interfaces that feel native.

02

For designers

Learn what's easy and what's hard. Design interactions developers can actually build. Understand the medium you're working in.

03

For those who care

You notice when animations feel off. You want feedback over decoration. You value restraint over excess.

Who this is for

If you care about the details

You notice when animations feel off. You know there's a difference between feedback and decoration. You want interfaces that respect attention instead of demanding it.

This course is for you.

If you build interfaces

You'll stop fighting your tools. You'll understand how state, structure, and motion connect. You'll write less code that does more. You'll build interactions that feel native, not forced.

If you design interactions

You'll learn what's easy, what's hard, and why. You'll design behavior that developers can actually build. You'll understand the medium you're working in.

Developers and designers will finally speak the same language.